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The Hardcore OxygeNation Every turn is sacred.
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MagiNinjA Hard as Pat Buchanan
Joined: 23 Oct 2006 Posts: 462 Location: California, USA
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Posted: Wed Jul 04, 2007 11:27 pm Post subject: a Guide for Ascenders who PvP - In development! |
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Since this is currently in development, AND it is a decently huge guide, it will take me quite some time to finish it. If you have suggestions, please give me a drop.
Hello, all. This is my first guide here at HCO. This guide will be focused around PvP and how it relates to ascending. Now, when I say "ascender" in most cases, it should mean a character that plays hardcore and/or softcore runs that are GENERALLY, but NOT limited to sub-Ronin runs, for softcore. This guide sits in the middle of snarles2's Newbie's Guide to Hardcore PvP and Strangerer's Biggerer and Betterer Guide to PvP. I recommend you to check them out.
And now, let's begin!
TABLE OF CONTENTS
Last edited by MagiNinjA on Wed Jul 25, 2007 5:01 am; edited 7 times in total |
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MagiNinjA Hard as Pat Buchanan
Joined: 23 Oct 2006 Posts: 462 Location: California, USA
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Posted: Wed Jul 04, 2007 11:41 pm Post subject: |
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I. WHAT IS PvP? HOW DOES IT WORK? Return to Top
PvP is KoL's player vs. player combat system. You must break your Hippy Stone located in your Campground to participate. After doing so, you can choose or search for an opponent, choose your attacking stat and spoil of war. You are normally given 10 attacks to use, but more can be added on, which is detailed in a different section.
The first time you break your Hippy Stone, you DO get access to /pvp, and you don't ever lose that access again. Known moderators include Marshall and thunkles. /pvp itself is a very cultured channel. The denizens there are often quite experienced and competitive PvP players. Yes, meatbegz0ring and jackassery is very much condemned. In fact, people in /pvp will attack you in game to prove it, so don't try them . Activity in /pvp is nothing like /hardcore or /trade. Activity is quite molasses slow, until several people start chatting.
You also get access to the PvP leaderboard, which is really not that glorious to get on because rank is not that hard to achieve compared to how long it takes for a speed ascender to get on an ascension leaderboard. However, more leaderboards = more diamond.
PvP is very much diamond oriented in many respects. Managing your minigames does require the mindset of a diamond to be competitive.
Onto PvP battles themselves, you and your opponent duel in 3 stat minis and 4 other minis out of a pool of 15. The attacker must traverse through his/her opponent's defenses, some of which are white picket fences, barbed wire fences and the like. The first 3 minigames are comparisons of your stats to your opponent's. Here is an example to explain.
After selecting him, the next thing to choose is the stat to attack with. The buffed and unbuffed numbers of this stat are compared to the same stat on your opponent. The third stat mini is a comparison of a buffed stat the attacker did not choose.
After that, 4 more minis are chosen to be compared. These minis have been analyzed in a different section of this guide.
II. WHY DO IT? Return to Top
There are plenty of reasons to PvP, most of which is analyzed in the applications section of this guide.
Since the advent of NS13 has put restrictions on food, booze and spleen items, accounts everywhere across the land have been set back in the early levels by the sudden loss of massive gains due to pates, whiskeys and airs. Well now, to help the early levels, flower items will do quite well. Probably only for newer ascenders, though.
Other than consumption restrictions, PvP, as it stands, is all about being a diamond and devotion, really. It's all about how many flowers you can pick, what gear you have and the optimization of your minis, since there are in fact several choices to make for minis (white Canadians or vary up my booze?).
III. ANALYSIS OF MINIGAMES Return to Top
IV. APPLICATIONS OF PvP Return to Top
There are many applications of PvP to your character.
Flowers
Flowers can help in a speed run through consumption of them. You have a shot of flower schnapps for the booze oriented and flower pie for the hungry. They are 1 drunkenness/fullness each, and both give 3 turns of Flower Power, which gives +20% to stats. Invaluable to crucial times requiring such stat boosts. The booze itself may be consumed by the Spirit Hobo for quite a bit of MP.
Rank/Hearty Heart
Fame and Fun, of course! The leaderboards, while not hard to get onto compared to the speed ascension boards, are interesting. Pair that with /pvp chatting and you get fun! The community you bond with due to rank, skill and /pvp is quite nice. Also, you get to prove to others that you can formally OWN them. Screw beating them by 1 turn. Owning their faces is so much cooler.
Dignity
Dignity hits are one of the best ways to actually level up when you are a much higher level, as the points given off from dignity hits scale with the attacker's (currently believed) level. PvP doesn't take adventures either, so that's a nice side dish, if you are competitive enough.
Item Looting
Honestly, the only item that is really worth looting is toast. And that's only on toastbots, usually. Sometimes you get lucky and get semi-rares or rares (one attacker actually stole a hemp backpack from a guy who was holding it for his friend, but it did get returned), but otherwise, there isn't much use for item looting.
Meat Looting
To be written.
V. Strategies for PvP Return to Top
VI. Items for PvP Fights Return to Top
There are several items and things that give fights at rollover.
I'm proud to say that Hardcore Nation does maximize its PvP fights with these fixtures in the Clan Rumpus Room.
| Clan Equipment wrote: |
- A Shelf Full of Sports Memorabilia (+7 fights at rollover)
- An Infuriating Painting (+5 fights at rollover)
- A Wrestling Mat (+3 fights at rollover)
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In addition to that, there are character-consumable items that give PvP fights.
| Consumables wrote: |
- can of Red Minotaur (+1 fight per 3 spleen, gives Wings)
- Hatorate (+1 fight per 5 spleen)
- Mojo Filter (allows for 1 spleen to be detoxified 3 times -> 1 can of Red Minotaur)
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Now, what is the brutal fight without the gear?
| Rollover Equipment wrote: |
- plexiglass pike pike (+10 fights at rollover)
- hamethyst necklace (+3 fights at rollover)
- filigreed hamethyst necklace (+3 fights at rollover)
- Colonel Fennel's Club Clubs Jacket (+3 fights at rollover)
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Your trusty companion is very vital for a certain mini...
| Familiars wrote: |
- Doppelshifter (+15 familiar item) - Was the premiere PvP familiar until NS13.
- Exotic Parrot (+15 familiar item) - The cheaper alternative to Doppelshifters.
- Pet/Toothsome Rock (+11 familiar item) - These cute guys are much cheaper alternatives to the two above.
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VII. Skills for PvP Return to Top
Skills that help ascenders to tend to help with PvP. There are some lists that are sorted by higher, lower priority and supportive, respectively, because stat related skills are very subjective depending on the character.
| Fundamental PvP Skills wrote: |
- Leash of Linguini (+5 Familiar Weight)
- Empathy of the Newt (+5 Familiar Weight)
- Amphibian Sympathy (+5 Familiar Weight)
- Torso Awaregness (ability to wear shirts)
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| Other PvP Skills wrote: |
- Wisdom of the Elder Tortoises (+50% MP)
- Spirit of the Ravioli (+25% HP)
- Cosmic Ugnerstanding (+5% HP)
- Gnomish Hardigness (+5% MP)
- The Moxious Madrigal (+10 Moxie)
- The Magical Mojomuscular Melody (+10 Mysticality, +20 Max MP)
- The Power Ballad of the Arrowsmith (+10 Muscle, +20 Max HP)
- Steve's Shanty of Superiority (+10% to all stats)
- Rage of the Reindeer (+10% Muscle)
- Reptilian Fortitude (+30 Max HP)
- Moxie of the Mariachi (+1 Moxie, +4 HP)
- Disco Aerobics (+2 Moxie)
- Manicotti Meditation (+2 Mysticality)
- Sauce Contemplation (+1 Mysticality, +4 MP)
- Seal Clubber Frenzy (+2 Muscle)
- Patience of the Tortoise (+1 Muscle, +4 Max HP)
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| Supporting PvP Skills wrote: |
- Cannelloni Cocoon (Heals all HP for 20 MP)
- Tongue of the Otter/Walrus (healing and status healing)
- Disco Nap/Power Nap (healing and status healing)
- CLEESH (potions)
- Impetuous Sauciness (extends the length of reagent potions from 5/10 to 10/15 turns)
- Gnefarious Pickpocketing (trophy)
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VIII. Item Buffs for PvP Return to Top
This is a list of items that give buffs, as opposed to buffs that are castable.
Reagent potions are used to boost up stats.
| Reagent Potions wrote: |
- Ferrigno's Elixir of Power (+200% Muscle)
- Hawking's Elixir of Brilliance (+200% Myst)
- Connery's Elixir of Audacity (+200% Moxie)
- Philter of Phorce (+100% Muscle)
- Ointment of the Occult (+100% Myst)
- Serum of Sarcasm (+100% Moxie)
- Potion of Temporary Gr8tness (+100% all stats)
- Tomato Juice of Powerful Power (+50% all stats)
- Flower Power (flower pie, flower schnapps) (+20% all stats)
- Frogade (+25 Muscle)
- Salamander Slurry (+25 Myst)
- Eyedrops of Newt (+25 Moxie)
- Banana Smoothie (+40 all stats)
- Oil of Stability (equalize to Muscle)
- Oil of Expertise (equalize to Myst)
- Oil of Slipperiness (equalize to Moxie)
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Familiar items buff up your familiar.
| Familiar Buffing Items wrote: |
- Powdered Toad Horn ()
- Knob Goblin pet-buffing spray ()
- ()
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IX. Outfits for PvP Return to Top
The rollover suit.
| Rollover Suit wrote: |
- Hat: Any
- Shirt: Colonel Fennel's Club Clubs Jacket
- Weapon: Plexiglass Pike Pike
- Pants: Any
- Acc. 1: Filigreed Hamethyst Necklace
- Acc. 2: Hamethyst Necklace
- Acc. 3: Any
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PvP suit type 1 - wins the fashion mini. Remember that if your opponent has the same fashion, the attacker will lose that mini.
For hats, you have five choices (BoozerBear has six). There is the antique helmet, Brimstone Beret, longhaired hippy wig, orange peel hat and wreath of laurels. Unless PvP gets the famed elemental test mini, the orange peel hat is out. The moxie classes can get the powerful Brimstone Beret (+50% to moxie, -20% to mysticality) while myst classes get a measly +5% from the longhaired hippy wig. The muscle class gets a shameful +25 Muscle, +25 HP and MP bonus. Moxie wins out for the hats.
For shirts, the Duct Tape Shirt is the best shirt, being the sole torso arrangement at 195 power. A +9 Moxie bonus too.
As for pants, there are three choices. Antique greaves, Brimstone Boxes and Danglin' Chad's loincloth. The loincloth is just...bad. There is the antique greaves with no effect on PvP and the Brimstone Boxes with +50% Moxie and -20% Myst. Take a pick.
For all the other things I neglected, the preferable choice is to simply boost up stats or use bar whips. Accessories likewise. Tiny plastics and what have you.
PvP suit type 2 - wins the familiar weight mini. Likewise with the fashion mini, if you and your opponent are tied, then the attacker will lose.
| PvP Suit II wrote: |
- Hat: Plexiglass Pith Helmet
- Shirt: Any
- Weapon: Bar Whip
- Offhand: Bar Whip
- Pants: Any
- Acc. 1: Tiny Plastic
- Acc. 2: Tiny Plastic
- Acc. 3: Tiny Plastic
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This setup is solid.
X. Tips, Pointers and Cautions for Ascenders Return to Top
XI. Tools and Links Return to Top
By far, the most useful tool I've used for PvPing is the 'flowers' command in the gCLI of KoLmafia. It automatically uses all your attacks to pick flowers. It does its job very well.
For the Greasemonkey lovers, holatuwol has also created a Flower Picking GM script.
XII. Optimal Ascension Line Return to Top
This will diagram an optimal ascension line players should take to get the fastest possible PvP build, and runs to keep up with the PvP world.
XIII. Final Words Return to Top
CREDITS:
Last edited by MagiNinjA on Wed Aug 08, 2007 12:06 pm; edited 12 times in total |
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MagiNinjA Hard as Pat Buchanan
Joined: 23 Oct 2006 Posts: 462 Location: California, USA
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Posted: Mon Jul 09, 2007 5:47 am Post subject: |
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Please do post suggestions, criticisms and what-have-yous.
EDIT: Not done yet, of course. |
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feng shweez Hard as Pat Buchanan
Joined: 18 Jul 2006 Posts: 350
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Posted: Mon Jul 09, 2007 7:32 am Post subject: |
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What do you mean by optimal ascension line? Do you mean which skill should they get in which order? Or what you should do once you have all the skills (as in back-to-back-to-back muscle casualcore ascensions)?
Include it other PvP and/or Supporting PvP skills skills:
* Reptilian Fortitude
* Rage of the Reindeer
* Stevedave's Shanty
* The 3 +10 AT songs.
* Impetuous Sauciness can be convenient as well.
A useful tool is Holatuwol's flower-picking greasemonkey script. I posted a link into that recent thread about PvP.
Might be worth noting Mojo Filters in the section about getting more phights. As a oxy you need 1, as a NP/Booze/Teet you need all three to be able to consume another red minotaur.
In terms of some of the other things (like analysis of PvP) to some extent you're just going to be rehashing Strange's guide. Is that really necessary?
Finally: worth noting, the doppelshifter is no longer a must have. The exotic parrot now does the trick. _________________ I am fluffy happy hugglebunny. Hold me and feel the warmth and love that I exude! |
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MagiNinjA Hard as Pat Buchanan
Joined: 23 Oct 2006 Posts: 462 Location: California, USA
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Posted: Tue Jul 10, 2007 5:12 am Post subject: |
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Added castable skills, as far as I know. Except hearts and snowcones. I'll add those there in that section there.
Reagent potions, toad horn stuff and buffs given by items will be placed in Item Buffs for PvP.
Thanks a bunch, feng!
| feng shweez wrote: |
| What do you mean by optimal ascension line? Do you mean which skill should they get in which order? Or what you should do once you have all the skills (as in back-to-back-to-back muscle casualcore ascensions)? |
I'll probably analyze both, but I did only intend on a line for, yes, the order to get skills in. I can explain casualcore runs too, that might be a very good idea.
| feng shweez wrote: |
| In terms of some of the other things (like analysis of PvP) to some extent you're just going to be rehashing Strange's guide. Is that really necessary? |
Possibly, but y'know, his guide is quite long and for the top tier PvPers.
I MAY come up with something original. I haven't given it much thought yet, sadly.
| feng shweez wrote: |
| Finally: worth noting, the doppelshifter is no longer a must have. The exotic parrot now does the trick. |
Yeah, I want one, but I just don't know where to stick familiars in. >.<
Probably Equipment...yeah, I'll put some familiars there.  |
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Mad Hamish Harder than Hardcore

Joined: 25 Jan 2007 Posts: 65 Location: Ypsilanti, MI
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Posted: Wed Jul 11, 2007 12:18 pm Post subject: |
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| MagiNinjA wrote: |
| feng shweez wrote: |
| In terms of some of the other things (like analysis of PvP) to some extent you're just going to be rehashing Strange's guide. Is that really necessary? |
Possibly, but y'know, his guide is quite long and for the top tier PvPers.  |
Do you want to train yourself to be less than awesome at PvP?
re:trivials in PvP, unless you know for damn sure that it wont make a difference in the purity contest, or know for sure it'll tip the balance of hp/bleeding/stats, they're probably not worth it.
Also, with the hippy suit no longer an out-of-the-way thing, and wet stunt nut stew, increased day count, and the like, building a chef-in-the-box for reagent potions is a lot more effective. This means more power to you, it also means knowing whether or not your opponents is likely to be buffed is more important. Using automated flower picking will likely cause you to lose stats and flowers more often as a result, and also removes a lot of the joy of pwnage. _________________
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MagiNinjA Hard as Pat Buchanan
Joined: 23 Oct 2006 Posts: 462 Location: California, USA
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Posted: Fri Jul 13, 2007 5:53 am Post subject: |
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| Mad Hamish wrote: |
Do you want to train yourself to be less than awesome at PvP?
re:trivials in PvP, unless you know for damn sure that it wont make a difference in the purity contest, or know for sure it'll tip the balance of hp/bleeding/stats, they're probably not worth it.
Also, with the hippy suit no longer an out-of-the-way thing, and wet stunt nut stew, increased day count, and the like, building a chef-in-the-box for reagent potions is a lot more effective. This means more power to you, it also means knowing whether or not your opponents is likely to be buffed is more important. Using automated flower picking will likely cause you to lose stats and flowers more often as a result, and also removes a lot of the joy of pwnage. |
Re: Flower Hunter - It probably can search for opponents to flower pick better than I could. I DID and do check my opponents I lose to, and I myself say how I would've lost to them anyways.
In any case, it is a matter of preference whether you hand pick or automate picking of flowers. For me, I handpick when I have time. I do enjoy the pwnage. >
And I've considered your challenge on how this guide's goal is "less than awesome." I take your bet and raise.
And trivials and gnomish skills. Will be added as support.
I haven't gone through all of the NS13 stuff thoroughly as I'm out of town, but yes, I'll definitely look into how in-the-boxes and reagents fit in.
How is this guide? Shaping up so far? Just wondering.
Thanks to you all! |
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j12601 Hard to the Core
Joined: 23 Oct 2006 Posts: 52
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Posted: Sat Jul 14, 2007 9:48 pm Post subject: |
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| MagiNinjA wrote: |
Dignity
Dignity hits are one of the best ways to actually level up when you are a much higher level, as the points given off from dignity hits scale with the attacker's (currently believed) level. PvP doesn't take adventures either, so that's a nice side dish, if you are competitive enough. |
Not even close to true.
Unless you are gunning to power level (now from 13-15) for a skill without spending any additional turns, and are currently out of adventures and ever so close on stats, pvp is not the most effective way to do it.
Let's assume you want to get to level 15 from level 13. Let's also assume that somehow you gained no stats from the NS and you are at exactly 148 main stat. You will need to get to 200 main stat to buy your 15 skill.
52 main stat points, or roughly 18k substats.
Dignity hits from pvp are capped at level 15, with whoever is lower, attacker or defender determining level if I recall correctly. (I know 15 is the cap, but it's been a while since I've hit for stats from below that since the yields are so crappy). Stat gains are capped at around 60-65 substats for each stat.
Since we would obviously be concentrating on main stat, let's say 65 main stat per fight. The rest is not important. Now, with the maximum fights that most people can now get being 50 in a day, we'll say 3250 main stat, provided you win all 50, and were already at level 15 and attacked level 15 or higher players (which is not the case, but still).
To get that many fights you must do the following:
10 basic
15 from clan
10 from pike pike
3 ham necklace
3 filigreed ham necklace
3 club jacket
6 red minotaurs - 5 fills spleen, use 3 mojo filters and then a 6th red minotaur.
What you are sacrificing for this is:
6 adventures - pike pike instead of 2 time swords
8 adventures - infuriating painting and tome of sports over the +adventures equivalent in the rumpus room
At least 18 adventures - choosing red minnows over wads.
At least 2 adventures - ham necklaces over +adventures. Could be up to 6 if you have a CC watch filling the third slot already allowing for imitation and plexi watches in place of the necklaces.
Choosing to get just 10 more turns by using some wads instead of red minnows will allow one to spend 10 turns clovering for main stat in the manor, giving roughly the same 3k substats as winning 50 fights for dignity with both opponents at level 15 or higher. (not even counting the 100 or so substats you'll get just from the wads...more if you chew elemental)
Adventures yield more substats than fights do.
For those 18k substats you wanted for 13-15, you can get it in about 60 clovered turns. Or you could pvp for 6 days, splurge on spleen, and win 50 fights a day for dignity. |
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snarles2 HCO

Joined: 06 Jun 2006 Posts: 1741
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Posted: Sat Jul 14, 2007 9:58 pm Post subject: |
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Most of us aren't overflowing with clovers.
And I don't think MANA implied that the best strategy for powerleveling was to boost PvP fights. Looks like he said "dignity hits are useful" and then, "here's how to boost pvp fights", and not "dignity hits with boosted pvp fights are useful". Anyhow your natural 25 pvp fights from clan are indeed useful -- and a Pike Pike is probably better than a sword of annoying chat effects too. |
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j12601 Hard to the Core
Joined: 23 Oct 2006 Posts: 52
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Posted: Sat Jul 14, 2007 11:15 pm Post subject: |
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Right, and for most casual HC players, being in a +fitez clan is better than being in a +turns clan since you'll rarely benefit from +turns, but +fitez may get you something tangible. But the stats from dignity hits just... aren't all that great, and in the places one would really want the stats, the stat gains are not going to be as good as clovering (which is not as expensive as folks seem to think unless one is clovering for a 30 trophy), and possibly not even as good as using the additional turns and boosting non combats in the bedroom, or other manor places.
For a casual player who is not going to be concerned with flower count, spending a day outside HC/ronin restrictions would likely be better spent in a +turns clan, and with as much +turns gear as one can muster, then using the basic 10 fights for dignity, and using the extra 20+ turns getting stats. |
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MagiNinjA Hard as Pat Buchanan
Joined: 23 Oct 2006 Posts: 462 Location: California, USA
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Posted: Wed Jul 25, 2007 5:04 am Post subject: |
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This is still focused on PvP being a higher priority.
Shameless bump because guide got a section and a half written.
Criticisms? I'm started to feel like I'm just looking at the wiki and taking them here. Anyone can do that.
I need to write something to motivate people to PvP.
Ideas? |
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PavoNariz Soft Like a Bunny
Joined: 01 Aug 2007 Posts: 2
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Posted: Thu Sep 27, 2007 4:34 pm Post subject: |
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I was wondering about the optimal ascension line section.
Do casual ascensions give the normal ascension tattoos? |
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Cristiona DIAMOND HARD

Joined: 22 Jan 2006 Posts: 1655 Location: Hallucinating through Goofball withdrawl.
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Posted: Fri Sep 28, 2007 5:24 am Post subject: |
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| No idea, but I would guess "no". |
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MagiNinjA Hard as Pat Buchanan
Joined: 23 Oct 2006 Posts: 462 Location: California, USA
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Posted: Sat Sep 29, 2007 2:19 am Post subject: |
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Cristiona speaks the TRUTH!
And man, I'll have to update this thing after some more work...hmmm... |
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theripperfex Hard as a math test

Joined: 15 Jan 2007 Posts: 125
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Posted: Tue May 06, 2008 10:11 pm Post subject: |
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Go to http://kol.coldfront.net/thekolwiki/index.php/Category:Booze_%28By_Drunkenness%29
and copy paste the list of all booze into a word file and print it off.
Go through your booze drank list and highlight all the booze you need to drink, skipping expensive ones if your poor and ignoring booze that's unavailable. This takes a bit of IRL time, but takes alot less drunkeness then slamming down 500 white Canadians (and it's cheaper for a while!), and I'm fairly certain less people do it.
Do the same for food.
http://kol.coldfront.net/thekolwiki/index.php/Category:Food_%28By_Fullness%29
Easy trophies to get:
http://kol.coldfront.net/thekolwiki/index.php/Platinum_Skull
http://kol.coldfront.net/thekolwiki/index.php/Disgusting_Cocktail
http://kol.coldfront.net/thekolwiki/index.php/The_Ghuol_Cup
http://kol.coldfront.net/thekolwiki/index.php/Der_Toastdieb
http://kol.coldfront.net/thekolwiki/index.php/Easy_Come_Easy_Go
http://kol.coldfront.net/thekolwiki/index.php/Weeping_Pizza
http://kol.coldfront.net/thekolwiki/index.php/Let_My_Bugbears_Go%21
http://kol.coldfront.net/thekolwiki/index.php/Your_Log_Saw_Something_That_Night
http://kol.coldfront.net/thekolwiki/index.php/Best_Meal_of_My_Life
http://kol.coldfront.net/thekolwiki/index.php/Moderation_In_All_Things
http://kol.coldfront.net/thekolwiki/index.php/Brave_Sir_Robin
Some come with time, but really you should have most of them.
Also, recklessly pick flowers every day.
Brake your stone on day 1, even if your not going to PvP right away.
Hit rank 10 ppl until lvl 60, then hit the easily crushable ppl with 45-50 less rank then you, more flowers, the better. |
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Creelie Hard as a math test

Joined: 31 Mar 2006 Posts: 224 Location: Canada
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Posted: Tue May 06, 2008 10:25 pm Post subject: |
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| Flower petal pies are 3 fullness, not 1. Schnapps are 1 drunkenness though. |
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Rapped Scallion HCO

Joined: 24 May 2006 Posts: 237 Location: Montreal
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Posted: Sun May 11, 2008 4:22 pm Post subject: |
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If you want to keep your rank low (which is useful for flower picking against much lower level opponents), during rollover I'd wear nothing except your +adventure equipment and a 1 lb. familiar.
Also if you're Moxie sign and your rank is way too high then there's a gum you can use to beat yourself up after getting hung over before rollover, and the candy skulls at the Gno-mart give the poisoned effect. |
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hellsfruition moooooooooooooooo

Joined: 03 Jul 2006 Posts: 887
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Posted: Sun May 11, 2008 4:30 pm Post subject: |
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| Rapped Scallion wrote: |
| If you want to keep your rank low (which is useful for flower picking against much lower level opponents), during rollover I'd wear nothing except your +adventure equipment and a 1 lb. familiar. |
Even better, just put your fam away until rollover. _________________
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