 |
The Hardcore OxygeNation Every turn is sacred.
|
| View previous topic :: View next topic |
| Author |
Message |
Robdalajara Harder than Hardcore
Joined: 09 Dec 2005 Posts: 65
|
Posted: Fri Dec 09, 2005 7:15 am Post subject: |
|
|
Camp Logging Camp
Lumberjack Supervisor just hit me. 60 moxie, MCD 11 |
|
| Back to top |
|
 |
Kittiwake HCO

Joined: 22 Sep 2005 Posts: 973 Location: Auckland, New Zealand
|
Posted: Fri Dec 09, 2005 5:59 pm Post subject: |
|
|
| Quote: |
| i'm really starting to think that there's been a massive revamp of the monsters |
Me too, me too. There are just too many hits that are too high to be explained right now.
I don't think its exactly the montsters themselves, but i DO suspect the hit-rate calculations have been tweaked, to widen the gap a bit. People have been hit at really high levels, and as much as i try to tell other people its their good luck, they also seem adamant that they are perfectly safe at much lower levels.
Either way, thats why i'm collecting mosnter stats. So if anything changes combat-wise, we'll have the base stats that we can just use to update it to whatever has been changed
Assuming the monster's stats themselves don't change. That would just piss me off _________________ Sir, I just have to point out that you smell.
No. Yes. Sorry. I'll shut up. |
|
| Back to top |
|
 |
Grey Eminence Soft Like a Bunny
Joined: 12 Dec 2005 Posts: 1 Location: Germanee
|
Posted: Mon Dec 12, 2005 3:50 am Post subject: |
|
|
Just got hit by a Knob Goblin Very Mad Scientist with Moxie 65 and MCD at 11.
So i guess his evade is higher than 54. |
|
| Back to top |
|
 |
discotheif Firm Like a Handshake
Joined: 03 Aug 2005 Posts: 7
|
Posted: Sun Dec 18, 2005 12:43 am Post subject: |
|
|
I was hit by a Dyspepsi General at 38 moxie. Missed the screenshot, will try to find and post it if possible.
Edit: Have no MCD (muscle sign) nor angry pitchfork.
Was also hit by a Dyspepsi Soldier at 38 moxie. Proof provided at
http://i13.photobucket.com/albums/a299/chw6/dyspesi-soldier-38.png _________________ The typo that became a legend. |
|
| Back to top |
|
 |
Cisco Site Admin

Joined: 21 Jul 2005 Posts: 881 Location: Bay Area, CA
|
Posted: Wed Dec 21, 2005 12:46 am Post subject: |
|
|
...grumbles at Kittiwake for changing the format
won't be too hard to re-parse for the lookup tool, but I'm short on free time. I'll do it soon. Soon as in a Jick kind of soon, pre-Xenophobe.  _________________
 |
|
| Back to top |
|
 |
Kittiwake HCO

Joined: 22 Sep 2005 Posts: 973 Location: Auckland, New Zealand
|
Posted: Wed Dec 21, 2005 1:48 am Post subject: |
|
|
Heh, good. I was beginning to get worried there =p
That, and i kept getting false reports from outdate info, but i don't care.
I swear this is the last change. If it isn't.... i'll buy you 1,000 Eyes. Deal? >.> _________________ Sir, I just have to point out that you smell.
No. Yes. Sorry. I'll shut up. |
|
| Back to top |
|
 |
Argwarg HCO
Joined: 01 Oct 2005 Posts: 90
|
Posted: Sun Dec 25, 2005 11:36 am Post subject: |
|
|
Q: Why is the goblin king hitting me at 66 Mox?
A: Because you forgot to shut off the MCD, idiot. |
|
| Back to top |
|
 |
Matt_Hatter83 Hard to the Core
Joined: 28 Nov 2005 Posts: 36
|
Posted: Mon Dec 26, 2005 1:26 am Post subject: |
|
|
| Gnollish Piebaker hit at 22 moxie with MCD set to 10. |
|
| Back to top |
|
 |
N3RD HCO

Joined: 06 Nov 2005 Posts: 904
|
Posted: Thu Jan 12, 2006 4:55 pm Post subject: |
|
|
| Hit by a crusty hippy jewelry maker with moxie of 60 and MCD at 11. |
|
| Back to top |
|
 |
Kittiwake HCO

Joined: 22 Sep 2005 Posts: 973 Location: Auckland, New Zealand
|
Posted: Sat Jan 14, 2006 3:25 am Post subject: |
|
|
Just want to say two things...
One, you can stop giving me updates when you're being hit now. Since i have nearly all the monster stats, player reports are mostly irrelevant. However, there is still the chance that you may get hit, even when you're 9 above the monsters attack. This occurs far too infrequently to warrant chaning all evade rates to +10, so you don't have to report anymore, and just be aware that even at the ones listed here... there may be a miniscule chance you can get hit. Very, very small.
Second, the guide is nearly done! I've got about 8 more areas to finish, then the Moxie and Muscle areas to do, and the whole thing shall be done, with a few exceptions.
The Daily Dungeon is too much of a pain to do properly, and the Nemesis' are too problematic and time-consuming to confirm (i'm NOT ascending 6 times on the Test multi...), and its nearly impossible to find Attack values for monsters with less than 5 Monster Level... so they shall just be assumed, but soon, this shall be a complete listing of all the monsters stats. It'll be more than the Moxie list, it'll be a complete Bestiary and Combat Guide. Whoo-hoo for improvements! =p
Once that is all done, i'll update the front block of text for the final time, re-add an Intro, add a new Battle Mechanics section to the bottom, maybe add the Dire Warrens even though there is no point... and all those on the list at the bottom may just receive something nice for their efforts as well =)
Not too far to go now... _________________ Sir, I just have to point out that you smell.
No. Yes. Sorry. I'll shut up. |
|
| Back to top |
|
 |
SilentOunce Hard to the Core

Joined: 02 Dec 2005 Posts: 31
|
Posted: Sat Jan 14, 2006 11:11 am Post subject: |
|
|
awesome, thanks for all your hard work
this guide has easily dropped days and dozens of adventures off my runs
especially the xp listings, that tells me where I can adventure to get the most gains while still being able to hit and dodge
excellent work _________________ Life's short and hard like a body-building elf. |
|
| Back to top |
|
 |
Cisco Site Admin

Joined: 21 Jul 2005 Posts: 881 Location: Bay Area, CA
|
Posted: Tue Jan 24, 2006 5:10 pm Post subject: |
|
|
Ok, I've updated the parser, I am still displaying the same values as before, but now using the Evade value as the required moxie. _________________
 |
|
| Back to top |
|
 |
Kittiwake HCO

Joined: 22 Sep 2005 Posts: 973 Location: Auckland, New Zealand
|
Posted: Tue Jan 24, 2006 10:53 pm Post subject: |
|
|
Thank you!
Now I can finally stop getting told about those damn 35 HP Drunken Rats...
Very nice. Planning to add the to-hit part or is it just going to be as is? _________________ Sir, I just have to point out that you smell.
No. Yes. Sorry. I'll shut up. |
|
| Back to top |
|
 |
Cisco Site Admin

Joined: 21 Jul 2005 Posts: 881 Location: Bay Area, CA
|
Posted: Wed Jan 25, 2006 2:48 am Post subject: |
|
|
Well the parser script actually builds the cgi, which is yet another script. It's a bit more tedious to write a script within a script. I'm sure that bug is just waiting to crawl up my ass, though, and then it will be done.  _________________
 |
|
| Back to top |
|
 |
Kittiwake HCO

Joined: 22 Sep 2005 Posts: 973 Location: Auckland, New Zealand
|
Posted: Fri Feb 10, 2006 11:46 pm Post subject: |
|
|
I've got an idea, and need some input on it.
I'm planning if i can to add what each monster's elemental affinity is, but i'm trying to figure out a good way to do it without adding too much text into the guide, or having it look really ugly, or changing the current format.
One idea i had was to change the colour of its name to the element, so you have Demoninja is red and Yetis in blue. One problem with that is that it adds much more text to the post, and that is kind of limited. I've already had to split it into two posts...
So, there is my dilema. If someone comes up with a brilliant way of showing Monster's Elements, i'll be motivated to go hunt down each monster and check. Otherwise, its not worth the effort if i can't show it... _________________ Sir, I just have to point out that you smell.
No. Yes. Sorry. I'll shut up. |
|
| Back to top |
|
 |
Hatemonger Hard to the Core
Joined: 28 Nov 2005 Posts: 44 Location: Syracuse, NY
|
Posted: Sat Feb 11, 2006 1:27 am Post subject: |
|
|
| Kittiwake wrote: |
| If someone comes up with a brilliant way of showing Monster's Elements, i'll be motivated to go hunt down each monster and check. |
I don't know about brilliant, but...
I just read the transcript of a KoL radio show where Jick was talking about implementing multiple levels of resistance.
My personal preference would be to have a colored (1) or (4) somewhere, like after the name, but that kind of encroaches into the colored stat text.
If you're worried about the extra vbcode, how about an abbreviation? Yeti (Co3) or Senile Lihc (Sp2)
- H8 _________________ Copyright © 2006 Freebooters™. Batteries not included. Some assembly required. Not suitable for children under 12. Not a step. This bag is not a toy. Do not put head in Mongo Bat. Do not taunt Happy Fun Ball. Void where prohibited. Die Horribly. |
|
| Back to top |
|
 |
Kittiwake HCO

Joined: 22 Sep 2005 Posts: 973 Location: Auckland, New Zealand
|
Posted: Sat Feb 11, 2006 2:01 am Post subject: |
|
|
I don't think Jick meant monsters had different reistances, just that different things gave different levels of resistances. I'm not sure, i skimmed that transcript.
The problem with colours is that the Red would mess with the Red HP if its right next to the name., and there is no grey to use for Spooky, and no colour that could fit it well.
Adding the (xx) after its name... i'm sure about that either. It looks a bit janky, and it'll also mess with the Lookup, as the monster names will suddenly adapt it. Plus, i'd lose that bet i made with Cisco >.>
The other idea i had was to change HP to a default colour, and then change it to red or blue or whatever depending on the monster's elements, but just looks strange. I'd also have to change the blue XP so as to not use the same colours right next to each other, and there is also the no grey problem too.
Meh, i'll think of something _________________ Sir, I just have to point out that you smell.
No. Yes. Sorry. I'll shut up. |
|
| Back to top |
|
 |
cilrais Hard as a math test
Joined: 01 Feb 2006 Posts: 212
|
Posted: Sat Feb 11, 2006 3:02 am Post subject: |
|
|
well you could always make little emoticon sized symbols that represent the elements, look kinda like magic the gathering. _________________ dpl (#722460) |
|
| Back to top |
|
 |
Kittiwake HCO

Joined: 22 Sep 2005 Posts: 973 Location: Auckland, New Zealand
|
Posted: Sat Feb 11, 2006 3:08 am Post subject: |
|
|
Could do, except i'd have to add a LOT of image tags, which would just add a whole lot more off BBCode to the posts. I don't know how much 'space' i've got remaning before it decides enough is enough and cuts out the rest of the post.
Heh.... maybe if i can convicne Cisco to add some as smilies it could work. _________________ Sir, I just have to point out that you smell.
No. Yes. Sorry. I'll shut up. |
|
| Back to top |
|
 |
cilrais Hard as a math test
Joined: 01 Feb 2006 Posts: 212
|
Posted: Sat Feb 11, 2006 3:13 am Post subject: |
|
|
| Kittiwake wrote: |
| Heh.... maybe if i can convicne Cisco to add some as smilies it could work. |
yeah that was where my thoughts were going, smilies using :h:, :c:, :sl:, :st:, :sp:
you know i hadn't noticed it till now but a lot of the elements start with s, sleaze, spooky, and stench (and spelling and shadow too!) _________________ dpl (#722460) |
|
| Back to top |
|
 |
Hatemonger Hard to the Core
Joined: 28 Nov 2005 Posts: 44 Location: Syracuse, NY
|
Posted: Sun Feb 12, 2006 7:54 pm Post subject: |
|
|
| Kittiwake wrote: |
| I don't think Jick meant monsters had different reistances, just that different things gave different levels of resistances. I'm not sure, i skimmed that transcript. |
I don't remember that explicitly, I just sort of assumed that both players and monsters would vary.
I think adding smilies is the best bet. IIRC, phpBB lets you add custom codes for custom images, so you'd just need some artist type to make up images. That would satisfy the "symbolic" shortcut of colors rather than words, and it would take less text in the posts.
- H8 _________________ Copyright © 2006 Freebooters™. Batteries not included. Some assembly required. Not suitable for children under 12. Not a step. This bag is not a toy. Do not put head in Mongo Bat. Do not taunt Happy Fun Ball. Void where prohibited. Die Horribly. |
|
| Back to top |
|
 |
Kittiwake HCO

Joined: 22 Sep 2005 Posts: 973 Location: Auckland, New Zealand
|
Posted: Sun Feb 12, 2006 8:17 pm Post subject: |
|
|
Hmm, yeah. That does seem like a good idea. I'll have to hunt down some little elemental icons then bug Cisco to put them in >.>
Thanks.
EDIT: Aha! Got them, behold the 5 (re-sized) elements!
   
Now, what do you think looks better, before name, after name or end?
Hellion - 52 HP - 10.4 XP - 52 Def - 52 Atk - 61 Hit - 63 Evade
Hellion - 52 HP - 10.4 XP - 52 Def - 52 Atk - 61 Hit - 63 Evade
Hellion - 52 HP - 10.4 XP - 52 Def - 52 Atk - 61 Hit - 63 Evade |
|
| Back to top |
|
 |
cilrais Hard as a math test
Joined: 01 Feb 2006 Posts: 212
|
Posted: Sun Feb 12, 2006 9:42 pm Post subject: |
|
|
I'd say in the front, that way you can just scan down the list real quick and see the element + monster name
edit: plus putting it right next to the evade makes one think it's evade is based off hot or something, at least that's what my mind first thinks. _________________ dpl (#722460) |
|
| Back to top |
|
 |
Kittiwake HCO

Joined: 22 Sep 2005 Posts: 973 Location: Auckland, New Zealand
|
Posted: Sun Feb 12, 2006 10:03 pm Post subject: |
|
|
Hmm...
The Copse of the Deep Fat Friars - 61 Hit - 75 Evade
The Dark Neck of the Woods - 61 Hit - 63 Evade
Hellion - 52 HP - 10.4 XP - 52 Def - 52 Atk - 61 Hit - 63 Evade
P Imp - 42 HP - 8.4 XP - 42 Def - 42 Atk - 51 Hit - 51 Evade
W Imp - 40 HP - 8 XP - 40 Def - 40 Atk - 49 Hit - 49 Evade
The Defiled Cyrpt
The Defiled Nook - 82 Hit - 86 Evade
Spiny Skelelton - 50 HP - 10.8 XP - 54 Def - 54 Atk - 63 Hit - 63 Evade
Toothy Sklelton - 50 HP - 11.6 XP - 58 Def - 58 Atk - 67 Hit - 67 Evade
Giant Skeelton - 60 HP - 15 XP - 73 Def - 77 Atk - 82 Hit - 86 Evade
Yeah, that doesn't look too bad. Alright, thats motivation enough, looks like i've got a but of Elemental Testing to do =p _________________ Sir, I just have to point out that you smell.
No. Yes. Sorry. I'll shut up. |
|
| Back to top |
|
 |
SilentOunce Hard to the Core

Joined: 02 Dec 2005 Posts: 31
|
Posted: Mon Feb 13, 2006 10:21 am Post subject: |
|
|
| Hatemonger wrote: |
If you're worried about the extra vbcode, how about an abbreviation? Yeti (Co3) or Senile Lihc (Sp2)
- H8 |
i was going to recommend this, but i see he already did
let me go further
(H)
(C)
(Sp)
(Sl)
(St)
also, I know that hot does normal damage to HITS monsters and cold does double, others have said that the Astronomer was not included in this
I suppose that means they are sleaze (although they could be stench considering their locale), it has also been said that frat boys are sleaze, and the knob goblin bbq team is hot, but i have not personally confirmed that
you may also want to include one of these charts or tables:
jick's "official" chart
Beelzebuddy (from the official forums)
iamsoupcombust (again, from the official forums)
i like the last one best, very to the point
oh, and i would most definitely be against the emoticons listed above. it's not color-blind friendly at all  _________________ Life's short and hard like a body-building elf. |
|
| Back to top |
|
 |
Cisco Site Admin

Joined: 21 Jul 2005 Posts: 881 Location: Bay Area, CA
|
Posted: Mon Feb 13, 2006 11:05 am Post subject: |
|
|
Hot
Cold
Sleaze
Stench
Spooky
What do you think of that? I installed a smilie pack. _________________
 |
|
| Back to top |
|
 |
Barkeep HCO
Joined: 01 Feb 2006 Posts: 885 Location: Seattle, WA
|
Posted: Mon Feb 13, 2006 3:59 pm Post subject: |
|
|
| I like it |
|
| Back to top |
|
 |
Cisco Site Admin

Joined: 21 Jul 2005 Posts: 881 Location: Bay Area, CA
|
Posted: Mon Feb 13, 2006 4:24 pm Post subject: |
|
|
For good measure I added Kittiwake's too:
 _________________
 |
|
| Back to top |
|
 |
Kittiwake HCO

Joined: 22 Sep 2005 Posts: 973 Location: Auckland, New Zealand
|
Posted: Mon Feb 13, 2006 7:18 pm Post subject: |
|
|
| Quote: |
| oh, and i would most definitely be against the emoticons listed above. it's not color-blind friendly at all |
Why, are you?
Hmm... i did kinda think of that problem, but hell, theres not much i can do about it. When i was looking for elements, it easy easy to find little flame pictures and ice one, but what the hell am i going to look for to find stench or sleaze? I came across the little red circle, and thought it was alright. Got the ice and poison ones, and then coloured up the spooky and sleaze versions.
If you can find a suitable, small, easily-identifiable set that is colour-blind friendly, i'll use them instead. The most i can do would be to also make a list elsewhere in text, listing all the monsters that fall under each element. Besides, most elemental mosnters make sense. If they can't tell the difference, but see a dot beside a Hellion, i'm sure they can deduce what element it'll be.
EDIT: In fact, just hovering over a circle gives you its name. So even if you can't see the difference between the 5 below, you can just read the hover text. Try it. Problem solved.
Anyway, looks like i've work to do. Thanks Cisco _________________ Sir, I just have to point out that you smell.
No. Yes. Sorry. I'll shut up.
Last edited by Kittiwake on Tue Feb 14, 2006 2:18 am; edited 1 time in total |
|
| Back to top |
|
 |
Xylpher Hard as Steel

Joined: 11 Sep 2005 Posts: 519 Location: The Netherlands
|
Posted: Mon Feb 13, 2006 7:51 pm Post subject: |
|
|
Spooky - ghost or skull
Stench - Smog/Smoke/stinky clouds
Sleaze - Ummm... underwear? Dunno.
But yeah, as a non-colorblind person I have to agree the colored circles are preferable for me, personally. |
|
| Back to top |
|
 |
|
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum
|
smartBlue Style © 2002 Smartor
Powered by phpBB © 2001, 2002 phpBB Group
|