The Hardcore OxygeNation The Hardcore OxygeNation
Every turn is sacred.
 
FAQ :: Search :: Memberlist :: Usergroups :: Register
Profile :: Log in to check your private messages :: Log in

The Monster Survival Guide! (02/5/08)
Goto page Previous  1, 2, 3, 4, 5, 6, 7, 8  Next
 
Post new topic   Reply to topic    The Hardcore OxygeNation Forum Index -> Guides and Useful Tools
View previous topic :: View next topic  
Author Message
frost_maze
Hard to the Core


Joined: 02 Sep 2006
Posts: 47
Location: London

PostPosted: Thu Oct 05, 2006 12:31 pm    Post subject: Reply with quote

I had a total of 145 damage absorption. Moxie 70. ML 76. White satin shield (5 DR). Skin of the leatherback. That's it. I still don't understand. That would only reduce it by around 10 or so.
_________________

#926707
Back to top
View user's profile Send private message MSN Messenger
Kittiwake
HCO


Joined: 22 Sep 2005
Posts: 973
Location: Auckland, New Zealand

PostPosted: Thu Oct 05, 2006 11:36 pm    Post subject: Reply with quote

There is also monster variance, you may have hit a few Goats with higher than usual Attack.

Also, i'd just say its Leatherback's fault. Its not fully known what it does exactly, so you can't really tell how much its going to help, so i'm pointing the finger at that
_________________
Sir, I just have to point out that you smell.
No. Yes. Sorry. I'll shut up.
Back to top
View user's profile Send private message AIM Address MSN Messenger
Crawly
Hard as a math test


Joined: 13 Apr 2006
Posts: 127

PostPosted: Fri Oct 06, 2006 4:40 am    Post subject: Reply with quote

frost_maze wrote:
I had a total of 145 damage absorption. Moxie 70. ML 76. White satin shield (5 DR). Skin of the leatherback. That's it. I still don't understand. That would only reduce it by around 10 or so.


76 - 70 = 6 = base damage.
0.2 * 76 = 15.2 minimum variable damage
0.25 * 76 = 19 maximum variable damage.
Total damage: 21.2 - 25
Reduced by 5 for shield: 16.2 - 20
Reduced by 6 (just guesswork) for Skin: 10.2 - 14
Damage absorption modifier: 0.71921
Damage range: 7.33 - 10.06

Just sayin'.
Back to top
View user's profile Send private message
kevbob
bobkev


Joined: 14 Dec 2005
Posts: 2770

PostPosted: Fri Oct 06, 2006 10:37 am    Post subject: Reply with quote

Kittiwake wrote:
There is also monster variance, you may have hit a few Goats with higher than usual Attack.

Also, i'd just say its Leatherback's fault. Its not fully known what it does exactly, so you can't really tell how much its going to help, so i'm pointing the finger at that


why is there something in the back of my head saying that either jick or an admin, or a /dev member, said that leatherback scaled based on level?

dammit, and crawly is right there. i know, i know, use the search... use the search...

sigh, i'll see if i can dig that up sometime.
Back to top
View user's profile Send private message AIM Address
frost_maze
Hard to the Core


Joined: 02 Sep 2006
Posts: 47
Location: London

PostPosted: Fri Oct 06, 2006 12:56 pm    Post subject: Reply with quote

Oooooh. Right thanks. I didn't realise that you multiply the damage aborption formula thing... ooops. Sorry 'bout that. Embarassed

Edit: Oh, and a creepy clown just dealt spooky damage to me.
_________________

#926707


Last edited by frost_maze on Mon Oct 09, 2006 1:16 pm; edited 1 time in total
Back to top
View user's profile Send private message MSN Messenger
Confusion
DIAMOND HARD


Joined: 02 Jun 2006
Posts: 1337
Location: Christchurch, New Zealand

PostPosted: Fri Oct 06, 2006 6:30 pm    Post subject: Reply with quote

Skullery Maids = Spooky elemental.
_________________
Man, who turned off the sun?


I'm the only one with any cajones around here.
Back to top
View user's profile Send private message Visit poster's website
dornbeast
Hard as a math test


Joined: 01 May 2006
Posts: 246

PostPosted: Tue Nov 14, 2006 1:01 am    Post subject: Reply with quote

Failed to hit the Writing Desk in the Haunted Library with a Kneebutt.

Modified Muscle: 47.
Back to top
View user's profile Send private message
dirkdiggler
Hard as a math test


Joined: 11 Jul 2006
Posts: 279
Location: Austin, TX

PostPosted: Tue Nov 14, 2006 6:48 am    Post subject: Reply with quote

Hellion wrote:
I believe the monster gets a 1/22 chance to hit you regardless of how its attack compares to your moxie.


I was told 1/20, but that sounds like an estimate -- is 1/22 correct? Or also an estimate?
Back to top
View user's profile Send private message Visit poster's website
Kittiwake
HCO


Joined: 22 Sep 2005
Posts: 973
Location: Auckland, New Zealand

PostPosted: Tue Nov 14, 2006 7:09 pm    Post subject: Reply with quote

Dornbeat - Are you saying you had 47 Muscle and used Kneebutt, or with Kneebutt you had an effective 47 Muscle?

dirk - I don't know what the Monster critical rate is myself. I've heard 1/20 as well though.
_________________
Sir, I just have to point out that you smell.
No. Yes. Sorry. I'll shut up.
Back to top
View user's profile Send private message AIM Address MSN Messenger
dornbeast
Hard as a math test


Joined: 01 May 2006
Posts: 246

PostPosted: Wed Nov 15, 2006 2:08 am    Post subject: Reply with quote

Kittiwake wrote:
Dornbeast - Are you saying you had 47 Muscle and used Kneebutt, or with Kneebutt you had an effective 47 Muscle?


47 plus Kneebutt. Effective 67.

And it was a clean miss, not a fumble.
Back to top
View user's profile Send private message
Fryguy9
Soft Like a Bunny


Joined: 25 Jul 2006
Posts: 1

PostPosted: Tue Nov 21, 2006 11:05 am    Post subject: Reply with quote

I don't want to make it sound like I'm begging for someone to do this, but is anyone working on the Skelter Butleton, the Butler Skeleton monster that's missing from the list? I was trying to see if anything else was missing, even if just for completeness, and the only things I could find were the one above, the CLEESH monsters, and the Master of Thieves.
Back to top
View user's profile Send private message
Kittiwake
HCO


Joined: 22 Sep 2005
Posts: 973
Location: Auckland, New Zealand

PostPosted: Tue Nov 21, 2006 7:28 pm    Post subject: Reply with quote

Quote:
47 plus Kneebutt. Effective 67.

And it was a clean miss, not a fumble.


Odd. Well, this FoB hopefully i'll get some spading done that can shed some light on some weird monsters, and i think the Library ones were ones i deemed 'weird'. I might have an answer later, otherwise i don't know.


Quote:
I don't want to make it sound like I'm begging for someone to do this, but is anyone working on the Skelter Butleton, the Butler Skeleton monster that's missing from the list?


I've tried, but my multi just can't find the bastard. I think i have to take out the Bonerdagon to find him, something which i don't really want to do. I'll try though, but the one-shot fight and variance is going to make it slightly tricky.

I'll add the other monsters now.
_________________
Sir, I just have to point out that you smell.
No. Yes. Sorry. I'll shut up.
Back to top
View user's profile Send private message AIM Address MSN Messenger
Confusion
DIAMOND HARD


Joined: 02 Jun 2006
Posts: 1337
Location: Christchurch, New Zealand

PostPosted: Tue Nov 21, 2006 7:36 pm    Post subject: Reply with quote

Kittiwake wrote:
Quote:
47 plus Kneebutt. Effective 67.

And it was a clean miss, not a fumble.


Odd. Well, this FoB hopefully i'll get some spading done that can shed some light on some weird monsters, and i think the Library ones were ones i deemed 'weird'. I might have an answer later, otherwise i don't know.


Quote:
I don't want to make it sound like I'm begging for someone to do this, but is anyone working on the Skelter Butleton, the Butler Skeleton monster that's missing from the list?


I've tried, but my multi just can't find the bastard. I think i have to take out the Bonerdagon to find him, something which i don't really want to do. I'll try though, but the one-shot fight and variance is going to make it slightly tricky.

I'll add the other monsters now.


I ran across soemthing similar, I was about to make a big post to here saying "HUH? Why are they getting so many clean hits on me?"
And then I realised I was only just at no-hit, and it was the variance in effect. According to the guide (just for completeness):

Writing Desk - 62 HP - 11.4 XP - 57 Def - 57 Atk -66 Hit - 66 Evade
which means a modified muscle of 47+20 bonus = enough that a variance in defence could cause the miss no questions asked, couldn't it?
_________________
Man, who turned off the sun?


I'm the only one with any cajones around here.
Back to top
View user's profile Send private message Visit poster's website
dornbeast
Hard as a math test


Joined: 01 May 2006
Posts: 246

PostPosted: Tue Nov 21, 2006 9:24 pm    Post subject: Reply with quote

Confusion wrote:
I ran across soemthing similar, I was about to make a big post to here saying "HUH? Why are they getting so many clean hits on me?"
And then I realised I was only just at no-hit, and it was the variance in effect. According to the guide (just for completeness):

Writing Desk - 62 HP - 11.4 XP - 57 Def - 57 Atk -66 Hit - 66 Evade
which means a modified muscle of 47+20 bonus = enough that a variance in defence could cause the miss no questions asked, couldn't it?


Oh, the defense varies too? I knew about the HP sliding around, but I didn't realize the attack and defense were variable as well.

Hmm. Maybe this isn't a problem, then, if the desk's defense was up by two or more points. I wouldn't think it could vary that far, though. The largest HP variance I've seen is roughly 5% of total HP, so it seems odd that Attack and Defense could exceed that, especially since variations seem to be on a curve.
Back to top
View user's profile Send private message
Kittiwake
HCO


Joined: 22 Sep 2005
Posts: 973
Location: Auckland, New Zealand

PostPosted: Tue Nov 21, 2006 9:36 pm    Post subject: Reply with quote

Variation range is roughly 5%, rounded down.

So the Desk could go from 55-59 Def, +/-2 either way.

So thats about 69 for 100% hit rate, just 2 above your Kneebutting 67 Muscle.

That could just be why.
_________________
Sir, I just have to point out that you smell.
No. Yes. Sorry. I'll shut up.
Back to top
View user's profile Send private message AIM Address MSN Messenger
Confusion
DIAMOND HARD


Joined: 02 Jun 2006
Posts: 1337
Location: Christchurch, New Zealand

PostPosted: Tue Nov 21, 2006 11:29 pm    Post subject: Reply with quote

dornbeast wrote:


Oh, the defense varies too? I knew about the HP sliding around, but I didn't realize the attack and defense were variable as well.

Hmm. Maybe this isn't a problem, then, if the desk's defense was up by two or more points. I wouldn't think it could vary that far, though. The largest HP variance I've seen is roughly 5% of total HP, so it seems odd that Attack and Defense could exceed that, especially since variations seem to be on a curve.


Well, from your post it isn't clear whether you were consistently missing, or just missed the once.

Was this just one or two misses, or did you fail to hit consistently for 5-10 shots? I ask for such high numbers because I often notice that my fumbles always come in batches.
_________________
Man, who turned off the sun?


I'm the only one with any cajones around here.
Back to top
View user's profile Send private message Visit poster's website
dornbeast
Hard as a math test


Joined: 01 May 2006
Posts: 246

PostPosted: Wed Nov 22, 2006 1:27 pm    Post subject: Reply with quote

Kittiwake wrote:
Variation range is roughly 5%, rounded down.

So the Desk could go from 55-59 Def, +/-2 either way.

So thats about 69 for 100% hit rate, just 2 above your Kneebutting 67 Muscle.

That could just be why.


*facepalm*

My math is going stupid. For some reason I was calculating 2% and thinking I had 5%.
Back to top
View user's profile Send private message
dornbeast
Hard as a math test


Joined: 01 May 2006
Posts: 246

PostPosted: Wed Nov 22, 2006 1:29 pm    Post subject: Reply with quote

Confusion wrote:
Well, from your post it isn't clear whether you were consistently missing, or just missed the once.


Just the once. I missed, it hit, and I decided panicking and running away was a good plan.

But I wasn't expecting any defense variations, and that's where I was having problems.

Okay, never mind! No problem with the list!
Back to top
View user's profile Send private message
Confusion
DIAMOND HARD


Joined: 02 Jun 2006
Posts: 1337
Location: Christchurch, New Zealand

PostPosted: Wed Nov 22, 2006 6:59 pm    Post subject: Reply with quote

It's not nearly as bad as me man, I was plinking, and I kept getting landed witht he occasional real hit.
I was a bout to post here about how the Goats had all just been pumped up by a point or two, and then I realised.

Was a complete facepalm for me too, only by sharing my idiocy with /hardcore was it caught in time.
_________________
Man, who turned off the sun?


I'm the only one with any cajones around here.
Back to top
View user's profile Send private message Visit poster's website
etzhadaat
Hard as a math test


Joined: 25 Aug 2006
Posts: 186

PostPosted: Mon Feb 05, 2007 5:49 pm    Post subject: Reply with quote

There are critical hits now.

Why is there nothing for cleesh monster xp? Do they not give any? And if so, wouldn't various implements of +ML tell us anything?
_________________

Back to top
View user's profile Send private message
Kittiwake
HCO


Joined: 22 Sep 2005
Posts: 973
Location: Auckland, New Zealand

PostPosted: Mon Feb 05, 2007 7:27 pm    Post subject: Reply with quote

Quote:
There are critical hits now.


Yeah, I should add a note for that too. I figured everyone would know by now.

Quote:
Why is there nothing for cleesh monster xp? Do they not give any? And if so, wouldn't various implements of +ML tell us anything?


Pure laziness. There are parts of it that really need updating that I'll get too... well, soon-ish >.>
_________________
Sir, I just have to point out that you smell.
No. Yes. Sorry. I'll shut up.
Back to top
View user's profile Send private message AIM Address MSN Messenger
Harry Crimboween
Soft Like a Bunny


Joined: 11 Jun 2007
Posts: 1
Location: Brecksville, OH

PostPosted: Mon Jun 11, 2007 9:31 pm    Post subject: a few elements wrong Reply with quote

Great guide, thanks! A few minor things I've noticed... I don't know if these are changes or if they've always been that way.

* The pre-cyrpt "grave rober" is not spooky, he's actually non-elemental... I suppose cause he's still human. (The post-cyrpt "grave rober zmobie" is spooky.)
* The zombie waltzers in the Spookyraven ballroom are spooky.
Back to top
View user's profile Send private message
Kittiwake
HCO


Joined: 22 Sep 2005
Posts: 973
Location: Auckland, New Zealand

PostPosted: Tue Jun 12, 2007 1:22 am    Post subject: Reply with quote

Quote:
Great guide, thanks! A few minor things I've noticed... I don't know if these are changes or if they've always been that way.

* The pre-cyrpt "grave rober" is not spooky, he's actually non-elemental... I suppose cause he's still human. (The post-cyrpt "grave rober zmobie" is spooky.)

* The zombie waltzers in the Spookyraven ballroom are spooky


Done and done. Thanks for the info!
_________________
Sir, I just have to point out that you smell.
No. Yes. Sorry. I'll shut up.
Back to top
View user's profile Send private message AIM Address MSN Messenger
Kittiwake
HCO


Joined: 22 Sep 2005
Posts: 973
Location: Auckland, New Zealand

PostPosted: Mon Jun 25, 2007 4:35 am    Post subject: Reply with quote

NS13 has hit, and like always, any help will be greatly appreciated.

If you can, help out with:

Stats for new monsters - Be sure to take into account +stat things, and *any* new stuff that *may* affect ML or stat gains or anything. Be sure you know what you're doing, ask me if you don't, i'll post some instructions.

Mod/Hack Mafia to add support for the new zones before Hola - I realise Hola's intention is to stop wide-spread farming of new zones and whatnot, but it also means that I can't use mafia to accelerate spading, and trust me it helps. If anyone is able to do this, let me know.

Run Mafia on some multis - Once the above is done, if you have a multi thats doing nothing, you can put it to use collecting some info. Nothing too hard, I can take care of the parsing and whatnot, all I need is the manpower to collect it all.
_________________
Sir, I just have to point out that you smell.
No. Yes. Sorry. I'll shut up.
Back to top
View user's profile Send private message AIM Address MSN Messenger
Kittiwake
HCO


Joined: 22 Sep 2005
Posts: 973
Location: Auckland, New Zealand

PostPosted: Sun Jul 08, 2007 4:46 am    Post subject: Reply with quote

Okay, I want to clean up the guide a bit (for the millionth time >.>), but I'll ask you people first.

Would anyone care at all if the Hit and Evade figures for monsters were completly removed?

I want to get rid of them for several reasons. One is to make it easier on the eyes, there is less text to look at. Second is to make it easier to update, there is a lot less BBCode text to sort through when looking for stuff. Three is to reduce the BBCode text itself, so I can hopefully cram more into a single post and not have to split it up so much. Fifth is so I won't have to go an re-update all of them to match the new Hit-rate formula that Dirk spaded out here a while ago. Sixth is that they're no longer really useful or accurate now with monster variance and critical hits.

Anyone object to this at all?
_________________
Sir, I just have to point out that you smell.
No. Yes. Sorry. I'll shut up.
Back to top
View user's profile Send private message AIM Address MSN Messenger
snarles2
HCO


Joined: 06 Jun 2006
Posts: 1741

PostPosted: Sun Jul 08, 2007 11:01 am    Post subject: Reply with quote

No problems here!
Back to top
View user's profile Send private message
jonrock
Hard to the Core


Joined: 11 Oct 2006
Posts: 49

PostPosted: Sun Jul 08, 2007 2:11 pm    Post subject: Reply with quote

In addition, for monsters where the Def is the same as the Atk I'd be happy for that to simply be called "ML".
Back to top
View user's profile Send private message
Kittiwake
HCO


Joined: 22 Sep 2005
Posts: 973
Location: Auckland, New Zealand

PostPosted: Mon Jul 16, 2007 12:28 am    Post subject: Reply with quote

Well, no objections for a week or so, so they're gone. Hurrah.

jonrock wrote:
In addition, for monsters where the Def is the same as the Atk I'd be happy for that to simply be called "ML".


Hmm, good idea, but I think that with NS13 monsters that have Atk = Def are very uncommon, rather than quite common pre-NS13.

So I don't think there would be enough monsters that it affects to be worth it.
_________________
Sir, I just have to point out that you smell.
No. Yes. Sorry. I'll shut up.
Back to top
View user's profile Send private message AIM Address MSN Messenger
Cristiona
DIAMOND HARD


Joined: 22 Jan 2006
Posts: 1655
Location: Hallucinating through Goofball withdrawl.

PostPosted: Mon Jul 16, 2007 12:45 am    Post subject: Reply with quote

Broken code on the farm for the pond Wink

ML question, though. It's probably been answered elsewhere, but this seems a handy place to have it, too: how to roughly estimate ML. It's useful for knowing when to switch to the 'brero. Look at the XP? Average attack and defence?
Back to top
View user's profile Send private message
Kittiwake
HCO


Joined: 22 Sep 2005
Posts: 973
Location: Auckland, New Zealand

PostPosted: Mon Jul 16, 2007 3:47 am    Post subject: Reply with quote

Cristiona wrote:
Broken code on the farm for the pond :wink:


Cheers, thanks.

Quote:

ML question, though. It's probably been answered elsewhere, but this seems a handy place to have it, too: how to roughly estimate ML. It's useful for knowing when to switch to the 'brero. Look at the XP? Average attack and defence?


Best way is to take base XP, and multiply by 4. That should give a very good approximation of their Attack value pre-variation, even from a single value, though you may want a few more to make sure it is/isn't a multiple of 4. You can assume their Defense is similiar to this value, probably lower (as seems to be the trend with a lot of monsters post-NS13).

I'm not sure if the Sombrero actually works off Attack, or Atk+Def/2. Its always been stated ML, but monsters don't really have a set ML anymore...
_________________
Sir, I just have to point out that you smell.
No. Yes. Sorry. I'll shut up.
Back to top
View user's profile Send private message AIM Address MSN Messenger
Display posts from previous:   
Post new topic   Reply to topic    The Hardcore OxygeNation Forum Index -> Guides and Useful Tools All times are GMT - 4 Hours
Goto page Previous  1, 2, 3, 4, 5, 6, 7, 8  Next
Page 7 of 8

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum




smartBlue Style © 2002 Smartor
Powered by phpBB © 2001, 2002 phpBB Group
 
Top 50 GunGame Servers