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The Monster Survival Guide! (02/5/08)
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Kittiwake
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Joined: 22 Sep 2005
Posts: 973
Location: Auckland, New Zealand

PostPosted: Fri Apr 28, 2006 11:16 pm    Post subject: Reply with quote

Tard - Sorry for not seeing this earlier, i'll get on to it when i can. Need to update it and talk to Cisco first.

Smidge - Good point, but i already had a fix in mind that would take care of this. I was planning to put a (xx%) after each element, to show how many of their attacks would be of that element, just to give that little bit more in the way of figuring out your chances of surviving. That would take care of the situation, as then you could see whether the monster has Sleazy (100%) or Spooky (25%) for instance, rather than the way it is now.

It'll take a bit of work, wiki isn't quite reliable with attack messages, and new ones are getting added all the time. But i'm working on it.
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d0om
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Joined: 27 Dec 2005
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PostPosted: Fri May 05, 2006 12:15 pm    Post subject: Reply with quote

After reading through the Critical section, I have the following to add:

It seems likley the effect of EyeOfStoat is to 50% of the time add +1 to the dice roll for critical hits. This would explain both the increased criticals and reduced fumbles. The only difference between this and the one you posted is that with *3fumble chance it would effect it differently.

This could be easily tested. Does KoLmafia have a way to track crits/fumbles?
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Kittiwake
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Joined: 22 Sep 2005
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Location: Auckland, New Zealand

PostPosted: Fri May 05, 2006 7:37 pm    Post subject: Reply with quote

Quote:
This could be easily tested. Does KoLmafia have a way to track crits/fumbles?


As far as i know yes. You can turn on adventure logging somewhere, and it will dump all adventure text to a file.

Then all you need to do is hassle Cisco to write a tool to read it and save your sanity ;)
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Hilarius
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Joined: 20 Nov 2005
Posts: 534
Location: The Vatican

PostPosted: Fri May 05, 2006 7:50 pm    Post subject: Reply with quote

Kittiwake wrote:
Quote:
This could be easily tested. Does KoLmafia have a way to track crits/fumbles?


As far as i know yes. You can turn on adventure logging somewhere, and it will dump all adventure text to a file.

Then all you need to do is hassle Cisco to write a tool to read it and save your sanity Wink

All you have to do is enable the debug mode by going to "toggles" then click on "begin recording debug."
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Smidge
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Joined: 17 Sep 2005
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Location: Sydney, Australia

PostPosted: Fri May 05, 2006 9:03 pm    Post subject: Reply with quote

d0om wrote:
After reading through the Critical section, I have the following to add:

It seems likley the effect of EyeOfStoat is to 50% of the time add +1 to the dice roll for critical hits. This would explain both the increased criticals and reduced fumbles. The only difference between this and the one you posted is that with *3fumble chance it would effect it differently.

This could be easily tested. Does KoLmafia have a way to track crits/fumbles?

So you are saying maybe fumbles might also reduce the roll required to get a fumble half the time - reducing it below what can be rolled? I suppose that could be right, and in that case with 3x fumbles you'd get 2.5x fumbles, instead of 1.5x.

I'm actually not sure about the fumble rate - I listened to the description of criticals/fumbles half a dozen times, and the way I have them now is how it was said. However it seems like the base rate is more like 1/11 than 1/22, so maybe they got confused. If you're doing tests, you'll obviously need to make sure of that.

Also, I just sent Kitti a PM with critical hit damage stuff.
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Supermath_
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Joined: 02 Mar 2006
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PostPosted: Tue May 16, 2006 7:58 pm    Post subject: Reply with quote

Got hit by a sabre-tooth goat at 77 moxie.
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Lightgazer
Soft Like a Bunny


Joined: 19 May 2006
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PostPosted: Fri May 19, 2006 9:49 am    Post subject: Reply with quote

Just FYI, the listed evade you have for the Hellion in the Dark Neck of the Woods is 61. I have exacty 61 moxie and was hit for 10 hot damage.
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Kittiwake
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Joined: 22 Sep 2005
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PostPosted: Fri May 19, 2006 10:44 pm    Post subject: Reply with quote

Yes, the problem with that is the current hit-rate formula used for the Evade values is wrong.

Its a 20-scale, not 18 scale, that is you need 10 above, not 9.

However, its going to take a humongous amount of statiscal data to back that up and prove it, so for now i think i'm going to leave it as is, as the chance should be really, really minimal.

I need to make a note of that somewhere.
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d0om
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PostPosted: Thu Jun 08, 2006 9:52 pm    Post subject: Reply with quote

Just done some testing on a multi with a shill against alphatbet giants at -8 mus (137 vs 145 def) and didn't hit at all in 60 rounds.

Now if critical hits make you hit as is claimed, I should have had a ~39% hit rate.

I think criticals have absolutley no effect on hitting.

I did fumble a few times though.
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Smidge
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Joined: 17 Sep 2005
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PostPosted: Fri Jun 09, 2006 1:12 am    Post subject: Reply with quote

d0om wrote:
Just done some testing on a multi with a shill against alphatbet giants at -8 mus (137 vs 145 def) and didn't hit at all in 60 rounds.

Now if critical hits make you hit as is claimed, I should have had a ~39% hit rate.

I think criticals have absolutley no effect on hitting.

I did fumble a few times though.

That probably means the stats for the monster were off, you can only get criticals when you have stats high enough to have a chance at hitting, so I suspect either you forgot about some +mlvl, or the monster's stats are a bit wrong.
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d0om
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Joined: 27 Dec 2005
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PostPosted: Fri Jun 09, 2006 5:19 am    Post subject: Reply with quote

Didn't have any +ML on (and the alphabet giant wasn't hitting ME as I had the right level of moxie so the stats should be right)

Has anyone actually experienced the 90% critical rate that would result from a shill and criticals always hitting when your at 5% to hit?

Hmm this is very odd I have now done 130 attacks @139(-6) Musc. all of them missed.

My moxie was 152(+7) and the alphabet giant hits me about 1-2 times /set of 30.

I am a wallaby sign, if that has anything to do with it.
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NES Outlaw
Hard Candy Shell


Joined: 29 May 2006
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PostPosted: Sat Jun 17, 2006 9:20 pm    Post subject: Reply with quote

Elemental note: In the Great Trip, the Angels of Avalon attack with heat half the time, and the Gathering of Angels and Elders of the Gentle Race both attack with sleaze half the time.
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plutopia
Hard as a math test


Joined: 18 Jun 2006
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Location: Top of the Rockies!

PostPosted: Wed Jun 21, 2006 6:12 am    Post subject: Reply with quote

I got hit twice today by Alphabet Giants w/ moxie 161 and MCD @ 7. No other ML gear/effects.

I've got a screen shot if you want to see it.
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kevbob
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Joined: 14 Dec 2005
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PostPosted: Wed Jun 21, 2006 11:59 am    Post subject: Reply with quote

Fernswarthy's Tower:

Yeast beast has a sleaze attack.
Weretaco has a hot attack.
Chowder Golem has a hot attack.


edit. it's a yeast beast, not a yeast beat.


Last edited by kevbob on Wed Jun 21, 2006 3:21 pm; edited 1 time in total
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Crawly
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Joined: 13 Apr 2006
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PostPosted: Wed Jun 21, 2006 3:14 pm    Post subject: Reply with quote

plutopia wrote:
I got hit twice today by Alphabet Giants w/ moxie 161 and MCD @ 7. No other ML gear/effects.


145 (AB Giant attack) + 7 (MCD) + 10 (standard) = 162. So, what's the problem? Smile
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plutopia
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Joined: 18 Jun 2006
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Location: Top of the Rockies!

PostPosted: Thu Jun 22, 2006 12:24 am    Post subject: Reply with quote

Not a problem. The guide uses +9. Just being super anal.

And thanks to Kittewake for such an awesome resource!
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GodsKook
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Joined: 06 Mar 2006
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PostPosted: Thu Jun 22, 2006 1:29 pm    Post subject: Reply with quote

The master chef nailed me for 4 damage today even though I was at the 'safe' adventure moxie(31).

I suppose I'm just being picky, but meh.
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darkgamr
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Joined: 15 Mar 2006
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PostPosted: Tue Jun 27, 2006 12:51 am    Post subject: Reply with quote

Angels of avalon nailed mee at 154 moxie
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redpot
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Joined: 08 Sep 2005
Posts: 65
Location: Kansas

PostPosted: Fri Jul 07, 2006 2:26 pm    Post subject: Reply with quote

booze giant hit me at 93 moxie with MCD @ 8
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Jesus_Fish
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Joined: 09 Mar 2006
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PostPosted: Thu Jul 13, 2006 2:38 am    Post subject: Reply with quote

Goth giant has a new attack, which is Sleeze elemental.
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Supermath_
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Joined: 02 Mar 2006
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PostPosted: Thu Jul 13, 2006 11:26 am    Post subject: Reply with quote

I would like to point out that this thread has over 100,000 views.

Okay, back to work.
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Phlama
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PostPosted: Wed Sep 06, 2006 9:15 am    Post subject: Reply with quote

I just wanted to point out that The Road to White Citadel and The Penultimate Fantasy Airship are out of order in the quick links section.
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Kittiwake
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Joined: 22 Sep 2005
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PostPosted: Wed Sep 06, 2006 9:40 pm    Post subject: Reply with quote

Hmm. They are too.

Thanks.
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Maerra
Soft Like a Bunny


Joined: 08 Sep 2006
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PostPosted: Fri Sep 08, 2006 1:06 pm    Post subject: Reply with quote

Hi, I've noticed that many people are getting hit by "inferior" monsters. And you guessed it - happened to me, too.

Went to Cemetary (pre-Cyrpt) with 38 Mox (28 base) and received 4 spooky damage from a lihc (said to evade 29+). I'm Mus sign, so no MCD. What I want to ask is: "Is this the way the game works?" I didn't have any elemental resistance, so the lihc was able to scare the hit unto me? Uhhhh.. Or is it that I only used spices through the battle and the lihc spiced up it's life (or death)?

Thanks in advance.
And sorry if that's already been answered somewhere, wasn't able to dig the right article about game mechanics.
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dornbeast
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Joined: 01 May 2006
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PostPosted: Fri Sep 08, 2006 1:10 pm    Post subject: Reply with quote

Maerra wrote:
Hi, I've noticed that many people are getting hit by "inferior" monsters. And you guessed it - happened to me, too.


There was a change to monster hit mechanics. They now can critical hit, scoring hits when they shouldn't be able to. On the bright side, they don't do double damage. Also, they have the risk of fumbling, missing when they shouldn't be able to.

This was announced on August 29.
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Maerra
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Joined: 08 Sep 2006
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PostPosted: Fri Sep 08, 2006 6:41 pm    Post subject: Reply with quote

Thanks a lot.

I've read that info but interpreted it differently. Probably my fault. Something in the wiki lead me to think that critical hit was something that could only occur after one hits; that is, shouldn't affect whether I hit the monster or not, only how much damage I inflict. Only one sentence in "surviving topiary golems" planted a seed of doubt in my head Smile

Another question: the second or third day after the mod, there was an announcement that the critical hits/fumbles occured too often; and that it was fixed. Does anybody know how often is less than too often? I mean, the lihc must've been pretty lucky to hit me when my moxie was nearly twice it's attack (38 against 20), right?

And yet another question: do the monsters also hurt themselves when they fumble? Because sometimes I don't want them to...
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Hellion
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Joined: 21 Mar 2006
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PostPosted: Fri Sep 08, 2006 7:28 pm    Post subject: Reply with quote

Maerra wrote:

Another question: the second or third day after the mod, there was an announcement that the critical hits/fumbles occured too often; and that it was fixed. Does anybody know how often is less than too often? I mean, the lihc must've been pretty lucky to hit me when my moxie was nearly twice it's attack (38 against 20), right?


I believe the monster gets a 1/22 chance to hit you regardless of how its attack compares to your moxie.
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GodsKook
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Joined: 06 Mar 2006
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PostPosted: Wed Sep 20, 2006 1:37 pm    Post subject: Reply with quote

I can confirm that the chalkdust Wraith is also spooky elemental, as well as being physically immune, with <17 HP(I had 4 elemental damage boosters running when I tested him.)
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frost_maze
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Joined: 02 Sep 2006
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Location: London

PostPosted: Wed Oct 04, 2006 12:59 pm    Post subject: Reply with quote

I've got a suspicion that the Banshee Librarian has a higher attack than the writing desk. It consistently hits 12s and 10s while the writing desk hits with 7s and 8s.

Also, monster fumbles *to my knowledge* don't deal damage to itself.

And I have a question too. Why is the formular for Monster Damage so... different to the damage I'm receiving? The damage formula said that I would get 24 damage at most from the goats and 20 at the smallest. Then the goats go along and hit 7s! I got rid of the 0.2*monster XP then it looked slightly more realistic. What's going wrong?
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kevbob
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PostPosted: Wed Oct 04, 2006 2:35 pm    Post subject: Reply with quote

frost_maze wrote:

And I have a question too. Why is the formular for Monster Damage so... different to the damage I'm receiving? The damage formula said that I would get 24 damage at most from the goats and 20 at the smallest. Then the goats go along and hit 7s! I got rid of the 0.2*monster XP then it looked slightly more realistic. What's going wrong?


what was your moxie?

what was your equipment? ie, pants and hat POW, possibly shirt, and additional +DA equip, did you have a DR shield equipped or any other DR?

what damage reducing skills did you have running? tao? any other +DA buffs? resistances?

did you have any +ML running?
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